![]() Take a sip if a party member gets moved to a position where they can't use any of their skills.Have a beer when you realize one of the patches nerfed it into a normal chest.Take another sip if you earn a Head Trinket from it.Drink in frustration if you have no keys for the Ancient Artifact.Take a sip if you discover a secret room.Down a glass of wine if you find the Tempting Goblet.Drink in celebration if you find a Very Rare (or better) Trinket from by random chance (Loot from battle, curios, Trinket Scrounge).Chase it down in frustration if it was because you didn't account for the "+% Food Consumed" stat.Take a shot if you received a Hunger check and didn't have enough food.Take a drink if you encounter an obstacle and you have no Shovels to clear it out.Drink in frustration if the hero gained a situational positive quirk that displaced one of their more useful ones.You can do the same if a positive quirk becomes locked this way or it they lose a locked negative quirk. Raise a toast if the hero gains a positive quirk or loses a negative one.Take a shot every time a hero gains a negative quirk or disease from a curio.Take a shot if it was a Shambler Altar that you planned on using.An extra sip if you had a supply item that you could have used on the curio.Take an extra shot if a Kleptomaniac/Egomaniac hero stole the loot from the curio. ![]()
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